faddn wrote:Both.
Dope. Hope it stays this way. Wouldn't mind the blur though, but, people will just find "other" ways to remove it.
faddn wrote:Both.
Rodney wrote:SASBLACKBURN wrote:BUGS SO FAR:
>Chat while dead should be available while it isn't
>INVISIBLE ENEMIES
>Soldiers in deathcams disappear
>Gun model and hands in first person view is invisible at times
>When client freq doesn't match with that of servers', client is meant to restart. While sometimes it does, at other times, it just goes to an infinite loading screen.
-SAS
- That didn't happen to me (yet)
- That's fixed now
- idk
- Yep, can confirm, but happens in vanilla too iirc
- If that still happens that's a bug.
lycanwrath wrote:
Was great fun though to play without green/blue filter and no suppression effect on bullets, imo remove blur when suppressed commands should be disabled, the blur should remain, its only the effects on aimaing that need and have been removed.
faddn wrote:lycanwrath wrote:
Was great fun though to play without green/blue filter and no suppression effect on bullets, imo remove blur when suppressed commands should be disabled, the blur should remain, its only the effects on aimaing that need and have been removed.
You can as a server owner choose if you want to disable blur, random deviation or both. Personally I hope no one runs that shit, not even blur. If you want to be sea seek, sure turn on blur! But at least put a huge ass sign on your server warning me from joining.
mizudg wrote:I personally find the bullet spread from Suppression to be included as better, since so far everyone's running M16A3 and AEK and without any suppression bullet spread, it makes the game feel more like COD than Battlefield. Even back in BF2, hitting an enemy far or close was about tapping and bursting rather than spraying.
mizudg wrote:I personally find the bullet spread from Suppression to be included as better, since so far everyone's running M16A3 and AEK and without any suppression bullet spread, it makes the game feel more like COD than Battlefield. Even back in BF2, hitting an enemy far or close was about tapping and bursting rather than spraying.
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